![]() It doesn’t have to be too realistic, but if we could avoid definitely fatal injuries five minutes after the intro, that’d be grand. So in Shadow of the Tomb Raider I really hope we see a slightly more realistic approach to the injuries Lara sustains. Maybe it’s just me, but that first injury and the way Lara shrugged it off broke the immersion more than the most unlikely of the mystical aspects. Septicaemia should probably have set in about ten minutes after she first got her bow, to be honest. And if she managed to survive the blood loss, the infection would certainly have ended her because at several points in the game she ends up wading neck high in what looks like raw sewage. The simple fact is that Lara should probably have bled to death in that first cave. Like, most people can’t do that kind of thing with both kidneys intact. Every time Lara pulled off another incredible feat of athleticism it would annoy me. That initial injury bothered me throughout the game. Outside, no blanket, howling winds not super great for sleep quality I’m guessing. Which, given where Lara is at that point in the game, she didn’t even get. But getting impaled through the stomach? That’s not an injury you can shrug off with a little antiseptic and a good night’s sleep. I mean, I’m all for giving game protagonists challenges and limitations, that’s part of what makes them fun to play. The first game in the trilogy opens with Lara taking a pretty big fall directly onto some kind of spike, which impales her through the kidney. And play Shadow of the Tomb Raider anyway. No? Fine, but I’m gonna be a little grumpy about it. Something in the mechanics of the game that means we’d get the trusty dual pistols and the bow has its time to shine. But the lack of them in subsequent games just feels odd.īisson has said that it’s the bow’s turn to shine, and I get that, but surely there’s a way to satisfy both agendas? Include the pistols but make ammo limited to force the player to think about each shot and make them rely on the bow perhaps. ![]() In the first game, it made perfect sense that she had to rely on improvised and looted weapons, since it was about survival as much as raiding any tombs. So I was kind of confused when Lara set out to find the lost city of Kitezh in Rise of the Tomb Raider without her trusty pistols. For me that moment tied the new game in with the franchise as whole and was a nice moment for long time fans. ![]() The first game in this trilogy had that glorious moment at the end where Lara picks up that second pistol and wins the day. I’m gonna start out with something I already know I’m not gonna get.ĭirector Dan Bisson has already confirmed that we won’t be seeing Lara dual wielding pistols in Shadow of the Tomb Raider, and honestly I’m kind of disappointed by it. That can mean only one thing: it’s time for some rampant speculation! Here are six things I’m hoping we get to see come release day. The trailer has offered us a few clues as to the setting of this adventure, but many of the details have yet to be revealed. ![]() Given that it’s a Tomb Raider game, we can safely assume that Shadow of the Tomb Raider is gonna give us Lara Croft on an adventure to find some ancient mystical artefact and getting into trouble along the way. Shadow of the Tomb Raider, the next game in the Tomb Raider series, is currently scheduled to drop September 14th 2018, and I for one am looking forward to the next instalment of Lara Croft’s Terrible No Good Very Bad Day. ![]()
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